Steel Armor Blaze Of War Demo Download

Posted By admin On 19.09.19

Download PC Game Steel Armor Blaze Of War Full Version - Steel Armor: Blaze of War gives player an opportunity to drive battle tanks as driver and engineer, to organize tank attacks as gun layer and manage the crew of one of the two legendary tanks of that period. There are many different ways of gathering sim and wargame news. Me, I like to get up at the crack of dawn, grab my metal detector, and head into the forests that surround my hometown. It's amazing what you find amongst the pines and birches: press releases, beta announcements, busts of Hitler, bog.

Hello fellow treadheads,Just got some interesting news on SA:BoW straight from Vlad the CEO at Graviteam. Release date for digital download of RU version set for Dec 1st 2010 (yes thats right this year!) English version probably a couple of months later, no date confirmed, but my guess from the Q&A I did with Vlad here and other talks with him looks to be around March/April 2011 (I'm hoping sooner:D). Digital downloads will be handled at Graviteams site for both versions. No word yet on hard copies, but non the less good news indeed.

Going by the Q&A I did with Vlad a couple months back here for SimHq and a couple conversations we had following that, the next tank simulator will be set in WW2. Probaby along the lines of SFK42, but much improved and maybe even with MP. I knew this next WW2 tank sim was going to be available via digital download at Graviteams site but SA:BoW being sold via digital download at Graviteams site was a total suprise. But all things considered with Vlads not so nice experiance with the western and eastern distributors of SFK42 he probably took a cue from what other RU developers are doing like Neoqb and DCS. I would expect that if APK:42 Operation Star does well you will see this series continue also. Godzilla,Thanks for the reminder, I hadn't checked the Graviteam site in awhile.

Any idea when the English version of the game will be released next year? Do you think it might be the first quarter?BTW, I just got back into Graviteam's old T-72 game again. I'm about half-way through the campaign. You know its' not a bad game at all, it works well with my joystick and looks great at 1680x1050 on my 22' monitor.

Some of the missions are a bit hokey, but otherwise I really enjoy it. Considering it's age the features it contains are impressive and driving modern Soviet tanks is a hoot! Hi trek,AFAIK we should see the english version about April/May 2011. It's only a little way off for us here but at least when it is available, most of the kinks will be worked out.

Plus I'm sure our RU modder friemds will have quite a few extra drivable vehiles and missions ready for our playing pleasure by then also I only hope that this time around we here in the west get very comprehensive tutorials (videos would be nice extra too) with SA:BoW compared to what we got with SFK42, Vlad promised this time we would, so I'm very hopeful. I personally feel this is main reason why SFK42 has not caught on as well as it should have here.

Most of us are totally in the dark as to how missions/campaigns & maps are made, let alone how to make new units models and their interiors for the game. This isn't a dis on our RU modding friends, but there are just somethings that the RU/ENG language barrier cannot overcome without some professional help, no matter how good the intentions are on both sides.Funny you should mention T-72: BoF, I resently purchased this on a DD sale at Gamersgate and man can you see alot of where SFK42 orgins came from. Your right some of the missions are hokey and for some reason I suffer from poor FPS with this game, even though my rig should handle this game quite nicely. I have tried the config editor thats included with the game but it doen't seem to help much.

Also the AI is a bit wonky. In the target range tutorial I always have to drive my T-72 to a better firing position. For some reason my AI driver likes to put me in a tank reventment where my main gun cannot depress low enough to even see the target, let alone kill it I did see T-72: BoF has a mission editor so maybe I might try my hand at making a few, it looks much easier then SFK42 Oh before I forget trek there are a few mods you can find at Battlefields site, I know there is one that unlocks all the missions. Godzilla,Thanks for the info. Sorry to hear you're getting low FPS on T-72. Yeah, I know about the mods on Battlefront.

I own the Strategy First Boxed Version with full manual (I may have been the last person able to obtain it) renamed T-72 Iron Warriors. For some inexplicable reason the mods will NOT work with the SF version.Speaking of tutorials I also love Graviteam's Achtung Panzer which I purchased online the very day it went on sale.

If any game cried out for an in-game tutorial it is AP. I played it again the other day and even though I've become very proficient at the game, I'm still not sure I fully understand every facet of the gameplay mechanics. I think from reading feedback on the game on various forums that an in-game tutorial would have encouraged more sales of AP.If and when they publish the English version of the sequel Operation Star I hope they will include a tutorial. From the posts on the Paradox Forums I'm not sure if we will ever see an English version of the game. I did try the Russian Demo, but didn't get into it much for some reason.Back to your problems with T-72, I'm wondering if the Strategy First version (which was published later) is optimized better than the original, because I have none of those problems you mentioned.

I think SF still has it for DL on their site and its' prety cheap, maybe you could give it a try if the price is right for you.Anyway, for what it's worth I'll give you my system specs for a comparison:Falcon-NW Fragbox2 PCVista 32-bit OS4MB RAMATI Palit Radeon 4850 GCIntel Duo-Core 3.16GHZ Chip. Hi Trek,I was thinking about buying T-72 IW, but Gamersgate had a a sale on T-72 BoF (think it was $9.99), so I purchased it. I didn't find out too a few days later that I probably should have got T-72 IW instead. I would probably get T-72 IW but with SA:BoW getting close I don't know if it would be worth it now, but maybe if it's cheap enough I will. I really do need a descent modern tank simulator fix.

Armor

SB has crossed my mind several but the cost is what stops me. Many times I had my finger on the mouse button ready to click 'purchase' but that $100.00+ dollar price tag stops me from going any farther.I agree totally with what you said about AP:K43. I'm really a novice with these types of games and a tutorial would have been great. But because of it's lack of a tutorial, I really have only 'tried' to play AP:K43 a couple times, so it mainly is just collecting dust on my HD. If AP:K43 OS does get a western release but like AP:K43 has no tutorial I probably won't buy it.Here's my system spec'sVista 64 PHE8MB ramEVGA GTS 450Intel Quad 4 @ 2.66mhz. Godzilla,I was the same frame of mind concerning SteelBeasts as you and waited a long time before buying the game.

I finally overcame the high price tag and bought it about 18 months ago. Just let me say, you MUST BUY SB! I can say without reservations that you will not regret the purchase. I own all the Tank Sims available and SB is still hands down my favorite.

Steel Armor Blaze Of War Demo Download

The depth of the sim will keep you playing for years and years. The addition of numerous user-made scenarios you can DL from the SB site is the best feature of the game.So, don't let the high price deter you, you will find that it's worth every penny. Godzilla,I was the same frame of mind concerning SteelBeasts as you and waited a long time before buying the game.

I finally overcame the high price tag and bought it about 18 months ago. Just let me say, you MUST BUY SB! I can say without reservations that you will not regret the purchase. I own all the Tank Sims available and SB is still hands down my favorite.

Free download software database anggota. The depth of the sim will keep you playing for years and years. The addition of numerous user-made scenarios you can DL from the SB site is the best feature of the game.So, don't let the high price deter you, you will find that it's worth every penny.Hi trek,I have no doubt SB is worth it, it's just an auto reflex problem I have with any simulations that cost over a $100.00 in one chunk But I know eventually I will overcome this 'problem' of mine and purchase SB this upcoming year. In a way I kinda wish SB was more like RoF in it's the business model. X amount of $ for the basic game with a couple playable armored units and other armored units available as a paid DD.

Steel

I probably have over $100.00 in RoF now but I think the reason I don't seem to mind the cost was my RoF purchase (as my copy of RoF stands right now) was defrayed over several purchases over several months.Oh some interesting news on my T-72: BoF. I finally did some digging into that config utility that is included with the game. Found out it had a trouble shooting section that anaylized your computer and offered possible fixes.

One problem I had was the Divx codecs that came with the game were outdated for my OS. That explaines why I couldn't start the game from the desktop shortcut and had to use the 'safe mode' start up exec.

I updated the Divx codecs to a version compatible with Vista 64 and now my desktop shortcut works, the game is giving me great FPS now with all bells and whistles on. And will AAA actually try to shoot down aircraft, unlike (from what I have seen) in steel fury?Hi Norm,Guess it would depend if you had any dedicated AA vehicles with your tank platoon.

While the T-62 and M-60 did have coupla mounted MG's (the Chieftein had none) how effective they were against fast movers is anyones guess. You might have a better chance against helo's but there again that would depend if the helo's are using ATGW's or not since these weapons have a longer reach then a heavy MG. I believe there was a tank round developed for shooting down aircraft (sort of like a sidewinder in a can). But I don't know if they were ever used with the tanks represented in this game.

Also if the were around, being were not dealing with a NATO/Warsaw Pac senerio I don't know if those weapons would have been available to the combatants in this game. As for SFK42 most if not all the tanks represented have no cupola mounted MG's so shooting down AC with your hull or fixed turret MG would be impossible.

Part of the problem is as the mods were developed for SFK42 pushing the game play even later in the war not everything was updated, like the German self propelled AA that started to travel with tank platoons for enemy AC protection after air superiority was lost by the Germans. Hopefully Vlad will pop in here soon and answer definatively on this.

Developed by and published by.The Good: Includes direct tank control with tactical battles and strategic campaign movementThe Not So Good: Confusing interface, vague tactical orders, questionable AI pathfinding, very insufficient tutorial, only two controllable tanks, no multiplayerWhat say you? This strategic tank simulation has good ideas that could have been executed better: 5/8MY POORLY WRITTEN INTRODUCTIONThe military technology of the 70’s and 80’s is largely ignored in strategy and simulation gaming.

If it’s not from World War II or modern military hardware, finding an in-depth computerized dissertation is tough. There have been the occasional title that spans these decades ( and come to mind), but these are rare indeed. Hoping to fill this historical gap is Steel Armor: Blaze of War, the latest title from developer Graviteam.

This combination of direct tank control from inside the metal beasts with dynamic strategic campaigns highlights the Soviet T-62 tank and American M60A1 that were utilized during the Iran-Iraq, Afghanistan, and Angola Wars of the 1980’s. Does this simulation drive towards victory, or explode in a blaze of war?GRAPHICS AND SOUNDThe graphics of Steel Armor: Blaze of War start with the two tanks, which are modeled well.

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The interiors are 3-D, offering more than just viewpoints, allowing you to look around at the other positions in the tank and subsequently immersing you into the game more. Passengers also bounce up and down as the tank travels over uneven terrain, which actually makes me a little motion sick (especially when looking down weapon sights). The exteriors could use slightly higher texture resolutions, but the models are detailed and the tracks travel convincingly over the ground.

The landscapes for the battles include varied foliage and buildings that act as obstacles to engaging the enemy tanks, and the terrain is also a factor. Damage is appropriate: tanks billowing smoke and flames will soon dot the landscape, and buildings collapse when an errant shells impacts their walls. Steel Armor: Blaze of War does have some clipping problems with tanks and the terrain, but overall the graphics are passable. The sound design highlights the fact that tanks are very noisy, as your ears will be pummeled by the constant whine of engines running and turrets rotating.

The game also features occasional voice acting (for the Russian tank positions) and really out-of-place music when a battle is loaded. Overall, the graphics and sound aren’t spectacular, but they do not detract from the overall experience either.ET AL.Steel Armor: Blaze of War covers three wars from the 1980’s in,. Each war has its own campaign where you lead your battalions against those of the opposition, taking place in maps that are indicative of the terrain seen in each theatre. The game seems to love to place water-filled trenches in the maps, causing tanks to get stuck more frequently.

In addition to the campaigns, you can set up quick battles using the game’s terrible options menu. Steel Armor: Blaze of War also includes a scenario editor (although all of the documentation is in Russian).

You can only directly control two tanks in the game, the and, and the game auto-resolves battles involving other units. The features could be more rounded overall: Steel Armor: Blaze of War lacks multiplayer of any kind and the tutorial (which pops up information on each screen) and manual are woefully deficient, increasing the learning curve.Rather than featuring scripted scenarios in specific locations, Steel Armor: Blaze of War has a dynamic campaign where you move units around a sectioned map and engage the enemy. The first thing to keep in mind is that you are red and the enemy is blue, contrary to Western-developed games. There isn’t really that much strategy to the campaign mode: just move units and attack the enemy.

Further decreasing the strategy is the obscene fog of war implemented in the campaign mode: most units cannot see what’s in the next square (just that there may be an enemy), so you usually have to attack simply to see who the enemy might be. Of course, this makes the game more unpredictable since you rarely know what types of units you’ll encounter when the battle begins. The campaign AI is very aggressive and will attack most anything in an adjacent square. I like the dynamic, user-directed manner of the campaign mode, but more strategic decisions would be nice.Once two units attempt to occupy the same space, a tactical battle is bornif the battle involves one of the two player-controlled tanks, that is. The goal of the tactical battle is to control a majority of the flags, which will give you command of the square on the main campaign map. The first task is to deploy your units, and the game gives you a lot of freedom in choosing the best area to start from. Although you can only directly control two tanks in the game, other types of units may be involved in the battle: anti-tank guns, APCs, infantry, and mortars, to name a few.

You can then issue all units simple orders, usually telling them to attack or defend an objective location. There are additional options where you can customize the formation (line or column), unit density, movement rate, and target priorities, but overall the command options are not specific enough. The game fails to display orders on the map, so coordinating your units can be tough. The lack of waypoints also makes coordination difficult, so more options in this area would be appreciated.As I mentioned several times, you can take direct control of two types of tanks in the game. You can freely switch between any allied tank that can be controlled directly at any time (you can also issue generic movement orders to other tanks in your squad), assuming one of four positions: commander, gunner, loader, and driver.

Steel Armor Blaze Of War Demo Download Windows 7

The commander is responsible for spotting targets using his binoculars and range finder (which is hard to use), and can also issue orders to make simple repairs on the tank. The gunner shoots, with the ranges calculated by the commander, using the gun sights and specifying the ammunition type to the loader.

The loader is also responsible for manning the exterior machine gun when the tank is opened, and the driver drives. Manning each of these positions is pretty fun, although the mouse-based interface is awkward. You must hold down “control” to select things on the interface or use obscure hotkeys, like “L” for dismount, in order to do stuff with the tank. Add to it the uninformative manual and tutorials and there is a significant learning curve to overcome. That said, the tank aspects of Steel Armor: Blaze of War are done well, with seemingly accurate weapon attributes and damage modeling. The AI is very inconsistent: while it is very good at spotting and engaging enemy targets (it will routinely destroy tanks I can’t even see), the pathfinding is atrocious: the AI driver will go right through trees, houses, and get stuck in ditches unless specifically ordered to stick to the roads (and even then results may vary). This ruins some of the immersion of the sim, as the computer drivers will haphazardly navigate the terrain.

Realistic Tank Simulator

It’s a better option to take the wheel yourself and assume the driver role in the tank, since the AI is very competent at engaging the enemy on its own.IN CLOSINGI like the idea of Steel Armor: Blaze of War, but the product is lacking in some key areas. The game as a whole is fairly unfriendly to new users, thanks in large part to the unwieldy interface used in each aspect of the game: driving a tank and commanding your troops is much more complicated than necessary. The campaign offers dynamic battles as you maneuver your platoons around the map, capturing objectives and clearing the map; this results in much more replay value in the game’s three wars, plus quick battles for added flexibility. Sadly, you can’t take the fight online, so it’s just you and the computer.

The tactical mode allows you to deploy and give basic commands to your troops, but there isn’t enough direct feedback to keep track of all of your units and their orders on the battlefield. The tank simulation aspect of Steel Armor: Blaze of War is decent enough, with accurate weapon characteristics and fully modeled interiors that put you right into the action. However, that interface gets in the way of fluid control and the AI makes some really bad navigational decisions. The learning curve caused by the obtuse interface and lack of comprehensive tutorials will ensure that Steel Armor: Blaze of War will remain a niche entry into the tank strategy and simulation genres.